Samsung introduced spatial reality gaming at Gamescom: The Odyssey 3D concept monitor converts 2D images into 3D using eye tracking and lenticular lenses. The market launch is planned for 2025.
At Gamescom in Cologne last week, Samsung showed its first stereoscopic display, integrated into a gaming monitor. The monitor, part of Samsung’s Odyssey gaming series, comes in 27-inch and 37-inch versions. The Koreans are thus joining the ranks of Acer and Lenovo, who offer similar naked eye 3D monitors. Sony’s Spatial Reality Display also uses a similar technology and already exists as a proof-of-concept vertical display.
The Odyssey 3D monitor is different: it is intended purely as a B2C product for immersive gaming. However, according to Samsung’s description, the spatial effect is created in a similar way. A lenticular coating is used to modify normal 2D images on the screen to give them a 3D effect. The monitor uses a lenticular coating to transform standard 2D images into 3D. Additionally, it features two cameras that track eye movements. Using this eye tracking data, the monitor’s view mapping continuously adjusts the images to enhance depth perception.
Samsung combines this autostereoscopic technology with a 4K display that has a 1 millisecond gray-to-gray (GTG) response time and a 165 Hz refresh rate. The monitor is mounted on a height-adjustable stand with tilt functionality, supports FreeSync, and includes a DisplayPort 1.4 and two HDMI 2.1 connections.
The Samsung Odyssey 3D is currently a proof of concept. Samsung plans to begin mass production in 2025 and release it to the market afterward.